Prototype
documentation (left side cube)
There
are small square areas on each side of the cube, these are augmented reality markers.
A camera inside the plinth/cradle detects movement and also recognises which side
of the cube faces the camera. That recognition means the computer can know which
image should be projected. We decided to go for a project which did not use glasses
or a headset, so that the audience could have a natural experience of the art
work.
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